Carmageddon was released in 1997 and was one of the first games where the environment
was completely open and you didn't have to stick to the track. It was my favourite
game back then.
OpenC1 is an open-source remake of Carmageddon. It uses XNA for the graphics and
Nvidia PhysX for the physics. It implements almost all features of the original
game, including vehicles, tracks, vehicle damage, pedestrians, opponents, checkpoints,
UI, breakable, bendable track objects, animations. It does not currently implement
powerups or network play.
As of version 1.4, OpenC1 can download the free Carmageddon demo content (artwork,
models, etc) so you can experience OpenC1 without having to own the full original
game.
I kept a
development diary
on my blog which contains lots of detail about the development and challenges of
making OpenC1.